![]() ![]() That's.kind of true? They've actually been introducing more "modified" civs over time: (It's also quite possible that Firaxis deliberately played this up so that players would see more value in a future leaders DLC pack but my opinion doesn't fall either way because even on its shadiest day Firaxis is an amazing company) In the grand scheme of things, throwing together some purely aesthetic bonuses is a lot easier money than having to come up with and refine new gameplay styles. I could be wrong, but I believe that if 90% of these proposed DLC/expacks was recycled mechanics and assets, I think churning out eight leaders in a year is more than feasible, especially since most of the preliminary work has likely been done for most proposed leaders. So even if it did take longer to actually render the leaders, they again could start work on that earlier-whereas the rest of a civ's design would likely require a pre-planning phase to straighten out all the mechanical ideas. No coding required, no mechanical balancing. They could have a whole database of audio files and concept art just waiting to get the green light.Īnd the actual modeling and animating of the leaders would be wholly independent of the rest of a civ's design. Potential leaders were likely vetted while the base game was being developed, so any number of leaders the devs want to include, their designs, their scripting, even their voice acting could have been done years in advance. Regardless of how long developing one leader actually takes, the devs can and probably did start work on them a lot earlier. See, I think the players are reading too much into this business about leaders requiring a lot of resources. ![]()
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